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Physically Based Rendering, fourth edition: From Theory to Implementation (EPUB)

Physically Based Rendering: A Comprehensive Guide to Photorealistic Computer Graphics

By Matt Pharr, Wenzel Jakob, Greg Humphreys

A comprehensive update of the leading-edge computer graphics textbook that sets the standard for physically-based rendering in the industry and the field, with new material on GPU ray tracing.

Introduction to Photorealistic Computer Graphics

Photorealistic computer graphics are ubiquitous in today’s world, widely used in movies and video games as well as product design and architecture. Physically-based approaches to rendering, where an accurate modeling of the physics of light scattering is at the heart of image synthesis, offer both visual realism and predictability.

What is Physically Based Rendering?

Physically Based Rendering describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension.

Key Features of the Book

The book’s leading-edge algorithms, software, and ideas—including new material on GPU ray tracing—equip the reader to design and employ a full-featured rendering system capable of creating stunning imagery. This essential text represents the future of real-time graphics.

Why Choose This Book?

Detailed and rigorous but accessible approach guides readers all the way from theory to practical software implementation. The premier reference for professionals learning about and working in the field. Won its authors a 2014 Academy Award for Scientific and Technical Achievement. Includes a companion site complete with source code.

Book Details

Publisher: The MIT Press; 4th edition (March 28, 2023)
Language: English
Hardcover: 1312 pages
ISBN-10: 0262048027
ISBN-13: 978-0262048026

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